43826656 Assamite Packet | Magician (Fantasy) | Magic (Paranormal)

Please download to get full document.

View again

of 29
2 views
PDF
All materials on our website are shared by users. If you have any questions about copyright issues, please report us to resolve them. We are always happy to assist you.
Document Description
Assamite Genre Packet A Genre Resource Written for One World by Night By Terra Doe, David Herold, Kory McJannet & Chad Halvorson [June 25, 2007] Objectives:    This packet is a genre resource for Assamite Genre either printed by White Wolf, or recognized within OWBN. This document is a representation of the collective support of OWBN’s council members, and thus enforceable as official OWBN genre. This specifically includes, but is not exclusive to, the caste ranking system listed here. This
Document Share
Document Tags
Document Transcript
   Assamite Genre Packet  A Genre Resource Written for One World by Night By Terra Doe, David Herold, Kory McJannet & Chad Halvorson [June 25, 2007] Objectives:   This packet is a genre resource for Assamite Genre either printed by White Wolf, or recognized within OWBN.   This document is a representation of the collective support of OWBN’s council members, and thus enforceable asofficial OWBN genre. This specifically includes, but is not exclusive to, the caste ranking system listed here.   This packet supersedes and replaces all materials presented in previous Assamite Genre packets.  Table of Contents: **Forward** Our History –An Introduction to Clan Assamite** Alamut** Aspects of Haqim –the Castes-Vizier-Warrior-Sorcerer** Where Things Are Tonight**The Schism**Divisions by Sect- Loyalist- The Herald – Ur-Shulgi- Factions within Factions- Loyalist views on the Laws of Haqim- The Khabar- Prestige and Rank - Schismatic- The Eldest in “Exile” – Al-Ashrad- Sub Factions within the Schism- Schismatic views on the Laws of Haqim- Regional Leadership structure- The Council of Scrolls- The Shadow, The Storm and The Tempest- The Warriors New Road- Dispossessed/Anarch- Assamite Antitribu, “the Unconquered”**Assamite Clan Structure-Haqim-The Eldest-The Du’at-The Caliph-The Vizier-The Amr-The Silsila  **Caste Ranking -Vizier Ranking -Warrior Ranking -Sorcerer Ranking ** Petitioning the Council of Scrolls-Rank Requirements- Additional Prestige- Out of Clan Prestige**Lore**The Darkening **Bloodlines**Clan Infiltrators**Merits and Flaws Forward: If you are genuinely interested in Assamite clan genre we cannot emphasize enough the importance of actually reading therevised Assamite Clanbook. The intent of this packet is to parallel WW’s revised Assamite Clanbook by providing a summary of Assamite genre based on WW’s World of Darkness in conjunction with any evolution of this particular genre with inOWBN. The Assamite Clanbook (revised) was very well written so again, we urge players and storytellers alike to read it for amuch more detailed overview of clan Assamite. As a further note, with the release of the revised Assamite Clanbook and with OWBN’s full acknowledgement of all suchsimilar revised clan books, all prior WW genre publications for clan Assamite have since become considered non-viable foruse in OWBN unless otherwise referenced or indicated in either the Assamite Genre or Sorcery Packets. This is done in theinterest of promoting and maintaining a consistent understanding of Assamite genre with in OWBN. We hope you enjoy! Our History – An Introduction to Clan Assamite:  And so it began… “  Just as the Children of the Night acknowledge the duty of a leader to lead, they also acknowledge the duty of his followers to accept his rule. Just as the Children of the Beast acknowledge the need for a hunter to hunt, so too do they acknowledge the duty of the prey to be hunted. Yet our cousins reject their duty to submit to our justice, though they themselves cried out for us to render justice unto them.” Some among them have said that our time is past, that there is no further need for us, that the city is dead and all would do well to abandon it before its final collapse. A grain of truth grows in this – we have tended to the threats without at the expense of vigilance within. But the fault is not our own, in large part, for that lies with those who would play their games of scepter, sword and lily with the mortals as their tokens. Have we  further need for judgment simply because our kind has outgrown a single city. There will be other cities.The crisis that confronts us tonight is one of duty. We know ours; our cousins made it plain in nights long past. And though they may scorn us, our charter of justice has never been revoked. We, then, must seek new ways in which to administer it, as the methods that we have pursued in the past are no longer the best tools for that trade.They tell us that the city is dying. We shall leave it to its death throes, then. We will go forth into the war-torn lands, the deserts, the mountains,the harsh, barren places that no others would claim as their domain. There, we will preserve the memory of these nights against the ravages of time.We will watch, and we will study, and we will wait. And when the need for our justice once again becomes so great that we cannot stand idly by and watch our cousins’ acts, we will come forth, and memory will be our spear.” --Haqim   Alamut:   (The Mountain, The Eagle’s Nest) All accounts of the clan’s exodus from the Second City speak of the journey as a nigh-unendurable trial. Haqim left the city in the height of summer, and the need for shelter from the sun meant that nearly a third of each night was spent breaking down and re-erecting camp. Many Children went to their Final Deaths as a result of sunlight piercing improperly light-proofed tents. The journey proved no less harsh for the mortal servants who followed Haqim into self-imposed exile, for thejourney led through scorched and lifeless lands that had borne the brunt of the Baali conflicts. Water was difficult to comeby, food was even scarcer, and vitae was all but unobtainable outside the caravan itself. By the time the travelers reached thefoothills of the mountains that were Haqim’s destination, fewer than 50 Children and perhaps eight score mortal servantsremained, and most of the latter’s livestock had been slaughtered for sustenance.   The ascent into the mountains was equally dangerous, but for different reasons. The mortals of the region had never fallenunder the sovereignty of the Second City, but they had heard stories from refugees of the Baali clashes. They had noparticular desire to accept masters other than themselves. Moreover, they had encountered several broken survivors of theBaali, and they knew how to fight the unliving.For ages the great fortress of the Assamite Clan has been a story of myth and legend among Kindred society. Spoken of only in whispers out of fear of its minions; obscured, forgotten, its true location is lost to many. The truth is kept secret, even tothose of Clan Assamite, for fear of outside influence and public exposure. Non-Assamite scholars believe Alamut liessomewhere in the area of present day Turkey. Others claim that it lies in Northern Persia, present day Iraq. Whatever thetruth, only the Assamites know for sure. Or do they? Alamut is a place of mystery but not so much intrigue. It is the fortress of fortresses; nearly impossible to find and next toimpossible to leave once entered. Most Schismatic and Dispossessed who once where trained and lived there often commenton how they ‘miss the hallowed hall’ as if something is calling to their blood, but when they begin reminiscing over thesubject, find that their memory fades slightly when trying to recall specifics about Haqim’s ancient House. It is an enigma tomost and something that should be role-played by players.Note: Alamut is under the Assamite Coord's control and to use any plots stemming from Alamut require the Coord'sapproval. The Coord also controls the three countries surrounding Alamut, which are also an approval (i.e. Turkey, Iran andIraq).  Aspects of Haqim – The Castes: Until the last nights of the 2Oth century, the Assamites were an impenetrable mystery to the rest of the Cainite world, allsharp steel and thinly veiled threats. Recent events, however, have brought to light aspects of the clan that few had previously considered possible, let alone likely. While the clan’s contract assassins and their ilk are no less formidable, they are far frombeing the only Assamites. The clan has a unique tripartite structure that few outsiders have knowingly glimpsed in the pastmillennium. This odd “family tree” has its roots in the Second City and has remained relatively stable into the modern nights.During the millennium or so after the fall of the Second City, many Assamites settled in the Middle East, an area of the worldthat other clans largely scorned. This gave the clan’s main population a degree of isolation unknown to the vampires of Europe, who had to contend with members of close to a dozen other clans for territory and social position.By comparison, the Assamites had relatively few neighbors to fill the various niches that inevitably develop in Kindredsociety: the Followers of Set, who were more competitors than allies, and a scattered few Nosferatu, Toreador, Gangrel and Tzimisce, all of whom tended to their own affairs. Lacking competition for certain roles, the clan thus maintained itsseparation of duties over the millennia rather than becoming specialized to one particular mode of existence. The vizierstended to the mortal herds, the judges (now the warriors) tended to the clan’s defense, and the sorcerers pursued theirsecrets. This division of labor allowed the Assamites to succeed on their own where a clan priding itself on its specialization,such as the noble Ventrue or the socialite Toreador, would have failed. Some Cainite scholars believe that the clan’s owninternal caste system evolved parallel to those employed by the mortal cultures of the region. The three Assamite castes may be considered separate bloodlines for the purposes of sire childe relations –a warrior willalways sire warrior childer, and a vizier will always beget viziers and so on –but all three castes are Assamites. Their vitae isindistinguishable except under the most acute observation. Arguably, the Assamites have no one caste that is “more Assamite” or “more Haqim’s” than the others, at least in matters of descent. Whatever the factors were that first defined thecastes, they arose during the time of the Second City, perhaps due to differences between Haqim’s broods. All Assamites arechilder of their Ancestor, born of his heart and cursed with his will.Note: *A* represents terminology used exclusively within the Assamite clan.   Vizier: Nickname(s): Companion of Owls (*A*), Scholars, Artisans,Background: As a caste dominated by intellectuals, artisans and a few politicians, the viziers usually Embrace individuals whoare exceptionally dedicated to their chosen professions. Few viziers are Embraced in the hope that they will realize somepreviously neglected potential. When the clan was more unified, many viziers selected their progeny on the basis of theirability to serve the Children as a whole. The decay of Assamite unity over the past few centuries has seen this practice largely fall into disfavor (with the exception of those researchers Embraced to assist in breaking the curse). Vizier tastes oftenoverlap with those of the other two castes, and occasional disputes arise over potential progeny with particularly valuableabilities. Like the sorcerers, the viziers make no particular effort to Embrace members of any particular ethnic extraction orgender.Prior to the Final Nights, few modem Cainites would have guessed that a portion of the Assamite clan could be devoted topeaceful pursuits. Yet the vast majority of the vizier caste is, if not pacifistic, then at least inclined toward studies other thancombat.By the most commonly accepted account, the viziers are the eldest of the three castes. Haqim was a warrior before he was ascholar, but his first brood was one of artisans and sages, each one the finest example of his chosen profession or craft thatthe Second City’s mortals had to offer. Such exclusive selection, so the stories say, caused no small amount of strife betweenHaqim and the Ancient Arikel, who most Cainite scholars agree was the founder of the Toreador clan. Indeed, the vizier lineappears to bear some vague similarities to the “clan of the rose,” though neither group is willing to admit any close relation. The viziers srcinated as seekers of knowledge, and a surprisingly strong majority of the line has held to this ideal over themillennia. Indeed, it seems as if the caste as a whole is driven to create and learn, as if possessed by a solitary mania- orguided by a single will. Yet few viziers consider their obsessive impulses anything more than perfectionism or the spark of inspiration (though the viziers are, in truth, no more capable of actual artistic creativity than other Cainites). To suggest that a vizier is mad-or, worse, lacking freewill-is one of the greatest insults that one can bestow upon a member of this line. After the fall of the Second City, as the Children of Haqim settled into their modern caste structure, the viziers became theclan’s thinkers, creators and occasional leaders, though the warriors never relinquished complete control of Alamut. They  were also the Children who, as a general rule, had the closest contact with mortal society on a nightly basis. This latter stateof affairs continues to the present night. While the warriors gravitate toward the martial and religious aspects of any givenculture and the sorcerers seek certain select professions, the viziers tend to associate with nearly any social stratum. However,their innate monomania makes them less than adept at efforts to guide, or even slightly nudge the mortal masses. The viziers’ “caste culture” may best be described as a very loose affiliation of individualists. Most of the caste is as disunitedas the sorcerers, but without that body’s resources for magical communication and coordination. Viziers tend to keep tothemselves unless involved in a mentor-protégé arrangement or conducting some cooperative venture. This is a product of both the caste’s shared psychological tendencies and the need for secrecy during the Long Night and later periods. However,the Schism and the Schismatic's subsequent alliance with the Camarilla has allowed many viziers to exist relatively openly among other Cainites, and no few have chosen to enter social and political arenas – with varying degrees of success.Over one third of the caste may be considered dispossessed for all intents and purposes, as their ties to the rest of the clanare marginal at best. The majority of the remaining viziers chose to follow al-Ashrad to the Camarilla. A significant minority of the caste remains loyal to Alamut. Few viziers are known to exist in the Sabbat, and even these are likely scatteredfugitives. Paths of Enlightenment:  Typically on Humanity save the Antitribu Disciplines:    Auspex  , Celerity  ,  Quietus  Sect Ratio:   40% Schismatic, 35% Dispossessed, 20% Loyalist, 5%  Antitribu 
Search Related
We Need Your Support
Thank you for visiting our website and your interest in our free products and services. We are nonprofit website to share and download documents. To the running of this website, we need your help to support us.

Thanks to everyone for your continued support.

No, Thanks